using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SicknessBehaviour : MonoBehaviour
{
    [SerializeField] float extraCarryingHeight;
    public float ExtraCarryingHeight => extraCarryingHeight;

    protected AnimalBehaviour animalBehaviour;

    public virtual void Activate(AnimalBehaviour animalBehaviour)
    {
        this.animalBehaviour = animalBehaviour;
    }

    public virtual void DisableSickness()
    {

    }
}
